PhotoView360 Focus Group

I just got out of the PhotoView360 focus group with Marlon Banta, Rob Rodriguez, and Todd Turner. A lot of good ideas were brought up, and I wanted to share just a few of them.

1) Add layers for weathering and damage.

Add a list of checkboxes to the property manager for every appearance, that allows you to add layers like rust, dirt, soot, etc.

2) Fix appearance flipping

Sometimes when you apply a dire tonal appearance (such as wood or brick) the appearance will look correct in the graphics window, but will be upside down and sideways when rendered. SolidWorks really needs to fix this.

3) Transparent appearance performance
Rendering transparency is a serious performance killer. We directed SolidWorks to focus on this when improving they next versions of PV360

4) Fix stubborn appearances
Sometimes, you can’t remove an appearance no matter how hard you try. The only way is to delete all the display states in the model (under the config tab, right-click display states, delete all). This is a serious bug we asked them to fix ASAP. 

Designing my Backyard Hideout

I’ve always wanted a secluded backyard office/mancave.  A few days ago I started sketching designs just for fun. It includes a wood stove, big porch, and – eventually – a hanging-garden/fountain area. Here are a couple really quick renders before I jump on a plane. Updates to come!


PS, I’ve noticed that SolidWorks doesn’t have a cedar appearance. I used teak, but it’s not what I want.




I’m Famous! – My SolidWorks Skills in the Real World

Even since attending SolidWorks World 2011, there’s been a steady upswing of interest in my SolidWorks models, by businesses and individuals alike.  I thought I’d share some of the places that have used some of my models in their marketing and design materials.


Howe and Howe Technologies Riptide Amphibious Assault Platform – M107 50-Caliber Sniper Rifle

My Original Model:


Renders from Howe and Howe Tech site:



Luxology modo 501 for SolidWorks Kit – M107 50-Caliber Sniper Rifle and Dodge Charger

My Original Model:


Renders from modo for SolidWorks Kit page:




(Rendered with permission by Paul McCrorey)


Trelawney & Livesey – Analog Watch

My Original Model:


Preliminary rendering provided by Johan Hedengran:


(Model used with permission under license)


See more of my collection on my SolidWorks Portfolio page!

Dodge Charger SolidWorks Project

For the past few months – after being inspired by Matt Perez’s Camaro Tutorial – I’ve been working on modeling my Dodge Charger in SolidWorks.  I started with nothing more than a set of four orthographic blueprint drawings (top, front, right, rear):


Then I arranged the blueprints in three dimensions in a SolidWorks part document:


Then, using mostly surfacing tools (projected curves, boundary surfaces, etc) the shape of the charger quickly took shape:


Before I got the wheels and tires modeled, this is what I had to do to work on the rest of the car 🙂



The model is almost done, but it still needs a few features…

  • Door handles
  • Side mirrors
  • Taillight details
  • Rear and side emblems (Make/model, Hemi, Dodge logo)
  • Disc brakes
  • Wipers?

And this is what the model looks like right now, including custom lighting and environment:


(Special thanks to Paul McCrorey for the red Render)

Update: Door Handles and door seams are done.


If anyone has any comments or suggestions, feel free to let me know!

SolidWorks Renders

A selection of some of my more recent SolidWorks renders, including school projects (Aircraft Design) and personal projects.