By popular demand, I've recently developed a CAD model eStore available at Dan-Herzberg.com/store. There you can find a number of SolidWorks models created by me over the last several years. Click the images below to see details and history of the individual models. These advanced designs are great for 3D printing or learning about complex workflows.
This is my first foray into internet sales, so bear with me, and let me know what you think. More models will be added all the time, so keep checking in!
It’s happened to every engineer. Your manager-slash-client-slash designer has the most brilliant vision! But when he tries to convey it to you… well, it might as well be semaphore. Maybe they’re not the most CAD-savvy – after all, that’s what they pay you for, right? So how will you ever understand what you’re supposed to design? There are a thousand different products out there that are supposed to help, but sometimes, it’s refreshing to see someone go back to the basics.
I recently received a design request in the form of a hastily-scribbled pencil sketch. Long story short: it was indecipherable. When I asked for some more clarification, I expected a clearer drawing, or a lot of unhelpful text. What I ended up with actually made me smile!
My client roughly modeled the important area of the part out of clay, took a video and some stills, and sent them over the same day. It cleared up all my confusion, and the project was back on track.
Believe it or not, this helped.
Sometimes the simplest solution really is the best.
I found some great inspiration for a simple, inexpensive weekend art project recently, and I decided to go full steam ahead. Here’s how I created this gorgeous Massachusetts string wall art panel.
What do you do when you’ve got thousands of dollars worth of medical bills piling up? Upgrade your computer of course! With the help of the infamous @CharlesCulp, I scoured Newegg and MicroCenter for deals on the best of the best in desktop hardware.
This is what I ended up with:
CPU: Intel Core i7-2600k Quad-Core (@ 3.70GHz)
RAM: Corsair Vengeance DDR3 8.00 GB (2×4)
Motherboard: Gigabyte Z68XP-UD4 (with HDMI, USB 3.0, SATA 3.0)
Graphics: Nvidia Quadro 600 (slim)
OS: Windows 7 x64
I’ve always wanted a secluded backyard office/mancave. A few days ago I started sketching designs just for fun. It includes a wood stove, big porch, and – eventually – a hanging-garden/fountain area. Here are a couple really quick renders before I jump on a plane. Updates to come!
PS, I’ve noticed that SolidWorks doesn’t have a cedar appearance. I used teak, but it’s not what I want.
It all started with this awesome model of a Portal Turret on GrabCAD.com.
Then, feeling inspired, I suggested to the SolidWorks community – via GrabCAD, Twitter, and Facebook – that we take on the significant challenge of modelling one (or both) of the Co-op mode bots from Portal 2 in SolidWorks.
Using Dropbox to collaborate, Scott Bruins (the creator of the turret model), Sam Corner (another SolidWorks community member) and myself started gathering reference images and other materials for the project. Then we each got to work on separate sections of the ‘bots. About five non-stop hours later, here’s our progress:
Check back for frequent updates, and share your feedback. Also, if you’d like to join the project, let me know.
For the past few months – after being inspired by Matt Perez’s Camaro Tutorial – I’ve been working on modeling my Dodge Charger in SolidWorks. I started with nothing more than a set of four orthographic blueprint drawings (top, front, right, rear):
Then I arranged the blueprints in three dimensions in a SolidWorks part document:
Then, using mostly surfacing tools (projected curves, boundary surfaces, etc) the shape of the charger quickly took shape:
Before I got the wheels and tires modeled, this is what I had to do to work on the rest of the car 🙂
The model is almost done, but it still needs a few features…
- Door handles
- Side mirrors
- Taillight details
- Rear and side emblems (Make/model, Hemi, Dodge logo)
- Disc brakes
And this is what the model looks like right now, including custom lighting and environment:
(Special thanks to Paul McCrorey for the red Render)
Update: Door Handles and door seams are done.
If anyone has any comments or suggestions, feel free to let me know!