Now that SolidWorks 2017 is in Pre-Release, there’s some confusion about how SolidWorks subscription customers should claim and activate their free seat of SolidWorks Visualize Standard. When Visualize (formerly BunkSpeed) was released alongside SolidWorks 2016 last year, any SolidWorks subscription serial number could be used to download and activate the new rendering tool. Now, in SolidWorks 2017, the Visualize download is integrated into the SolidWorks Installation Manager, but requires a separate serial number. (No, your SolidWorks serial doesn’t work here.)
So what gives? If your SolidWorks serial worked last year, and it’s more integrated this year, why do you need a different serial number, and where do you get it?
As it turns out, that added integration is the source of the problem. According to Visualize Product Manager Brian Hillner, Visualize 2016 was still hosted on Bunkspeed’s old servers (which is why Visualize was a completely separate download and activation). Because the activation servers were separate, you were able to use the same serial number for two different products. Now, in 2017, however, Visualize activation has been moved over to SolidWorks’ servers. This allows installation and activation to take place through the Installation Manager (above), but also requires a unique serial number. Since it’s possible to buy Visualize Standard without owning SolidWorks, the server needs to know which product your serial number entitles you to.
Ok, great, now how do we get this new serial number? A Visualize Standard serial number will be automatically added to the “My Products” section of the Customer Portal for all Subscription customers when SolidWorks 2017 enters SP0.0 on October 10th. This serial number will work perpetually, though it’s not clear whether the same serial number will be valid for future years’ releases.
Stay tuned for more info on Visualize, and SolidWorks 2017.
Greetings readers! After SolidWorks World 2016, I partnered with Develop3D to publish an in-depth review of SolidWorks Visualize, which launched that week.
If you subscribe to the print version of Develop3D Magazine, you may have already seen the review. However, starting today, you can read my article (as well as dozens of other CAD and tech tidbits) on the Develop3D site:
SolidWorks Visualize Review on Develop3D
On the final day of each SolidWorks World, the Portfolio Marketing team unveils a sneak peek of several new features which will (hopefully) be included in the next major release of SolidWorks. However, instead of a dry technical presentation, the team never fails to put on a show that’s funny, engaging, and only mildly humiliating. This year, David Pattern Borer presents… Designers in our Midst.
Check out the two new models available in the eStore! The oil platform and oil tanker, shown below, were modeled for Rob Rodriguez of Axis CAD Solutions. $30 for the pair sound good?
I just got out of the PhotoView360 focus group with Marlon Banta, Rob Rodriguez, and Todd Turner. A lot of good ideas were brought up, and I wanted to share just a few of them.
1) Add layers for weathering and damage.
Add a list of checkboxes to the property manager for every appearance, that allows you to add layers like rust, dirt, soot, etc.
2) Fix appearance flipping
Sometimes when you apply a dire tonal appearance (such as wood or brick) the appearance will look correct in the graphics window, but will be upside down and sideways when rendered. SolidWorks really needs to fix this.
3) Transparent appearance performance
Rendering transparency is a serious performance killer. We directed SolidWorks to focus on this when improving they next versions of PV360
4) Fix stubborn appearances
Sometimes, you can’t remove an appearance no matter how hard you try. The only way is to delete all the display states in the model (under the config tab, right-click display states, delete all). This is a serious bug we asked them to fix ASAP.
It all started with this awesome model of a Portal Turret on GrabCAD.com.
Then, feeling inspired, I suggested to the SolidWorks community – via GrabCAD, Twitter, and Facebook – that we take on the significant challenge of modelling one (or both) of the Co-op mode bots from Portal 2 in SolidWorks.
Using Dropbox to collaborate, Scott Bruins (the creator of the turret model), Sam Corner (another SolidWorks community member) and myself started gathering reference images and other materials for the project. Then we each got to work on separate sections of the ‘bots. About five non-stop hours later, here’s our progress:
Check back for frequent updates, and share your feedback. Also, if you’d like to join the project, let me know.
Even since attending SolidWorks World 2011, there’s been a steady upswing of interest in my SolidWorks models, by businesses and individuals alike. I thought I’d share some of the places that have used some of my models in their marketing and design materials.
Howe and Howe Technologies Riptide Amphibious Assault Platform – M107 50-Caliber Sniper Rifle
My Original Model:
Renders from Howe and Howe Tech site:
Luxology modo 501 for SolidWorks Kit – M107 50-Caliber Sniper Rifle and Dodge Charger
My Original Model:
Renders from modo for SolidWorks Kit page:
(Rendered with permission by Paul McCrorey)
Trelawney & Livesey – Analog Watch
My Original Model:
Preliminary rendering provided by Johan Hedengran:
(Model used with permission under license)
See more of my collection on my SolidWorks Portfolio page!
I’ve added a Resume page and a SolidWorks Portfolio page to my blog menu. Take a look, and if you happen to know of anyone in the Boston are who’s looking for a design, manufacturing, mechanical, or aerospace engineer, I’d appreciate a recommendation.
For the past few months – after being inspired by Matt Perez’s Camaro Tutorial – I’ve been working on modeling my Dodge Charger in SolidWorks. I started with nothing more than a set of four orthographic blueprint drawings (top, front, right, rear):
Then I arranged the blueprints in three dimensions in a SolidWorks part document:
Then, using mostly surfacing tools (projected curves, boundary surfaces, etc) the shape of the charger quickly took shape:
Before I got the wheels and tires modeled, this is what I had to do to work on the rest of the car 🙂
The model is almost done, but it still needs a few features…
- Door handles
- Side mirrors
- Taillight details
- Rear and side emblems (Make/model, Hemi, Dodge logo)
- Disc brakes
And this is what the model looks like right now, including custom lighting and environment:
(Special thanks to Paul McCrorey for the red Render)
Update: Door Handles and door seams are done.
If anyone has any comments or suggestions, feel free to let me know!
A selection of some of my more recent SolidWorks renders, including school projects (Aircraft Design) and personal projects.